Symbolic Logic Behavior Trees and their implementation in Unity Overview of artificial intelligence technology used in game AI, etc., state management using behavior trees, difference from FSM 2021.05.31 Symbolic Logicアルゴリズム:Algorithmsゲーム推論技術:inference Technology
Symbolic Logic Basic technology for digital game AI (time-based recognition technology) Overview of game AI for tips on acquiring artificial intelligence technology, time recognition technology, auto-planning, goal-oriented planning, time-scale hierarchy technology, chain-type planning. 2021.04.26 Symbolic Logicアルゴリズム:Algorithmsゲーム人工知能:Artificial Intelligence
Symbolic Logic Digital game AI Technology(spatial recognition technology) Game AI overview, spatial recognition technology, and knowledge representation for tips on acquiring artificial intelligence technology. 2021.04.25 Symbolic Logicアルゴリズム:Algorithmsゲーム
Symbolic Logic History of Digital Game AI (2)(Intelligent Man Machine Interaction) Game AI overview, human-machine interaction, agents, C4, for tips on acquiring artificial intelligence technology. 2021.04.24 Symbolic Logicアルゴリズム:Algorithmsゲーム人工知能:Artificial Intelligence
Symbolic Logic Backward inference and Forward inference Forward reasoning to infer from facts, backward reasoning to formulate and organize hypotheses 2021.03.30 Symbolic Logicエキスパートシステム:expertsystem推論技術:inference Technology
Clojure Clojure core.logic and miniKanren core.logic for logic programming in Clojure 2021.03.29 ClojureSymbolic Logicエキスパートシステム:expertsystem推論技術:inference Technology