Architecture

■ Architecture

This page presents the overall architecture of a decision system based on
Decision Trace Model × Multi-Agent Systems.

This architecture is not just a conceptual model.
It is implemented as:

a Decision Trace Ecosystem composed of multiple OSS components

It shows how key technologies such as:

  • Decision Trace
  • Multi-Agent Systems
  • DSL (Domain-Specific Language)
  • Behavior Trees
  • Ontology
  • Graph Neural Networks (GNN)

work together and are applied in real-world operations.

■ Overall Structure

Decisions are structured as the following flow:

Event → Signal → Decision → Boundary → Human → Log
  • Event: Input or fact from the environment
  • Signal: Predictions, scores, or generated outputs from AI models
  • Decision: Rules that interpret signals and convert them into actions
  • Boundary: Stop conditions and escalation rules
  • Human: Responsibility and intervention points
  • Log: Records of decisions and their reasoning

This diagram illustrates the decision-making flow based on the Decision Trace Model,
as well as the correspondence between each layer (Signal / Decision / Boundary / Human / Log) and the OSS components.

From left to right:
decision flow → execution components → recording and visualization

Within this architecture, the component that actually controls the decision flow is the Multi-Agent Orchestrator.

It integrates signals generated by multiple agents and executes the decision-making flow based on Decision Contracts and Behavior Trees.

■ Architectural Characteristics

This architecture is fundamentally different from conventional AI systems.

1. From “Model-Centric” to “Decision-Centric”

Conventional AI:

  • Focus on improving model accuracy
  • Decision logic is implicit in code or human judgment

Decision Trace Model:

  • Treats decision structure itself as a design target
  • Externalizes decision logic explicitly
  • Makes decisions reusable and controllable
2. Separation of Concerns

Responsibilities are clearly separated:

  • Signal Layer (LLM / ML): meaning generation and prediction
  • Decision Layer (DSL / Rules): definition of decision logic
  • Execution Layer (Behavior Tree): control of execution flow
  • Boundary Layer: stopping and escalation control
  • Human Layer: responsibility and final decision

This enables:

governance, auditability, and flexibility

3. Explicit Design of Boundaries

In conventional AI, it is unclear:

  • Where to stop
  • When to escalate to humans

In this architecture:

Boundaries are explicitly defined
Human intervention is built into the system by design

4. Role-Based Multi-Agent Structure

Instead of a single model, the system is composed of multiple agents:

  • Signal Agent (prediction)
  • Decision Agent (decision proposal)
  • Policy Agent (rule validation)
  • Risk Agent (risk evaluation)
  • Execution Agent (execution)

These agents are orchestrated structurally using Behavior Trees.

5. Accumulation of Decision Trace

Conventional systems record only results.

This architecture records:

  • decision content
  • applied rules
  • branching paths
  • boundary conditions

This enables:

  • explainability beyond XAI
  • reproducibility
  • continuous improvement

■ Decision Trace Ecosystem (Implementation Mapping)

This architecture is not just conceptual.
It is implemented as OSS components on GitHub.

Concept → Implementation

1. Decision Structure

Definition of concepts, schema, and core architecture
Decision Trace Model
https://github.com/masao-watanabe-ai/decision-trace-model

2. Orchestration

Multi-agent decision control
Multi-Agent Orchestration Core
https://github.com/masao-watanabe-ai/multi-agent-orchestrator-core

3. Logging

Append-only ledger for recording and replaying decision processes
Decision Trace Ledger Core
https://github.com/masao-watanabe-ai/Decision-Trace-Ledger-Core

4. Execution

Execution engine for decision workflows (DSL + Behavior Tree)
Decision Trace Engine
https://github.com/masao-watanabe-ai/decision-trace-engine

5. Visualization

Interface for visualizing decision flows
Decision Trace Viewer
https://github.com/masao-watanabe-ai/decision-trace-viewer

6. Design / Debug

Environment for designing, inspecting, and analyzing decision flows
Decision Trace Studio
https://github.com/masao-watanabe-ai/decision-trace-studio

■ Development Approach

This architecture fundamentally changes how systems are developed.

Conventional AI Development
  • Train models → deploy → evaluate accuracy
  • Business logic is implicit
  • Hard to modify or audit decision processes
Decision Trace × Multi-Agent Development
  • Define meaning using Ontology
  • Design decision rules using DSL
  • Define execution structure using Behavior Trees
  • Assign roles using Multi-Agent systems
  • Design boundaries explicitly
  • Accumulate and improve through Decision Trace

This represents a shift:

from “building models”
to “designing decision systems”

■ Technical Components

    Related Articles

    This architecture is composed of multiple technical components and design principles.
    The following articles provide a deeper explanation of each element.

    Overall Architecture & Design Philosophy

    Start here to understand the overall structure

    Decision Trace / Decision Infrastructure

    How decisions are recorded and controlled

    Multi-Agent / Orchestration

    Coordination and control of multiple agents

    Semantics, Rules, and Execution (Ontology / DSL / Behavior Tree)

    Core technologies for making decisions designable

    GNN / Learning Decision Structures

    Modeling relationships, propagation, and optimization of decisions

    LLM Limitations & Design Philosophy

    Why decision externalization is necessary

    Simulation /Reinforcement learning/Decision Engineering

    Combination with simulation

    Design Patterns & Practical Implementation

    Practical approaches to system design and implementation

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